37.15 - 38.24
22.75 - 39.30
1.11M / 91.9K (Avg.)
12.71 | 2.99
Shows the trajectory of a company's cash-generation capacity. Consistent growth in operating and free cash flow suggests a robust, self-funding business model—crucial for value investors seeking undervalued, cash-rich opportunities.
-83.16%
Negative net income growth while Electronic Gaming & Multimedia median is -0.86%. Seth Klarman would suspect a firm-specific problem if peers maintain profit growth.
-78.95%
D&A shrinks yoy while Electronic Gaming & Multimedia median is 0.00%. Seth Klarman would see a short-term earnings benefit if capacity is sufficient.
No Data
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84.98%
Working capital of 84.98% while Electronic Gaming & Multimedia median is zero at 0.00%. Walter Schloss would check if expansions or cost inefficiencies cause that difference.
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100.00%
Growth of 100.00% while Electronic Gaming & Multimedia median is zero at 0.00%. Walter Schloss would question expansions or unusual one-time factors behind the difference.
-107.76%
Other non-cash items dropping yoy while Electronic Gaming & Multimedia median is 2.31%. Seth Klarman would see a short-term advantage if real fundamentals remain intact.
-115.52%
Negative CFO growth while Electronic Gaming & Multimedia median is 0.00%. Seth Klarman would suspect a firm-specific operational weakness if peers maintain growth.
39.58%
CapEx growth of 39.58% while Electronic Gaming & Multimedia median is zero at 0.00%. Walter Schloss would question expansions or upgrades behind the difference.
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-111.07%
We reduce “other investing” yoy while Electronic Gaming & Multimedia median is 0.00%. Seth Klarman would see a potential advantage in preserving cash if top-line growth is not harmed.
-15.45%
Reduced investing yoy while Electronic Gaming & Multimedia median is 0.00%. Seth Klarman sees potential advantage in near-term liquidity if revenue remains stable.
-446.23%
Debt repayment yoy declines while Electronic Gaming & Multimedia median is 0.00%. Seth Klarman fears increased leverage if expansions do not yield quick returns.
-8.98%
We reduce issuance yoy while Electronic Gaming & Multimedia median is 0.00%. Seth Klarman might see an advantage in preserving per-share value unless expansions are neglected.
100.00%
Buyback growth of 100.00% while Electronic Gaming & Multimedia median is zero at 0.00%. Walter Schloss would question expansions or higher yoy CFO enabling that difference.